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Unite 2013 - Part 1

Over the next few weeks, I'll be talking about Unity, and the Unite 2013 conference. The show, put on by Unity, was a small expo held in Vancouver, BC, and covered a wide variety of topics....Read Full...

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Oculus Rift update, September 2013

I got the opportunity to check out the current progress on the Oculus Rift at both Unite 2013, and PAX Prime 2013, including going eyes-on with the HD prototype. There's a lot to discuss, so let's get...

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Using Word to Collaborate on Design Documents

It's one of the unfortunate truths of game design. You are likely to spend more time in Word, Excel, and Outlook than you do in the actual game engine if you are a high-level designer or writer. Design...

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On Cows, Milk, and Cookies

In 2010, Ian Bogost lampooned the social games space with his title Cow Clicker. In August of 2013, Cookie Clicker has appeared to give its own take on the "click on something to get a cookie" genre....

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Planetary Annihilation Kickstarter Update

We talked about Planetary Annihilation's Kickstarter campaign last year, and now it's time to check in on the project and see how things are going.I spoke with Jon Mavor at PAX Prime this year, and...

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Interview with Richard Garriott

I got the opportunity to catch up with Richard Garriott at the Unite 2013 conference in Vancouver and discuss the progress on Shroud of the Avatar, and his thoughts on a variety of topics in the...

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BioShock Infinite Review

I took a look at BioShock Infinite in anticipation for the upcoming DLC, and found it to be overall a good game experience, with a few caveats. Full review

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Interview with David Helgason, CEO of Unity Technologies

During the Unite 2013 expo, I had the opportunity to sit down with David Helgason of Unity after the keynote and chat about the current state and future of the company. If you're not familiar with the...

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NASA for Little Green Men

I finally got a chance to sit down and check out Kerbal Space Program. It's been around for a while, but I was waiting until it was a little farther along in development....Read Full Post

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Shroud of the Avatar: Selective Multiplayer

In a follow-up session to my earlier interview with Richard Garriott, we discussed the asynchronous multiplayer technique being discussed for Shroud of the Avatar, known as Selective Multiplayer.A...

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On World of Tanks and How to Win at Free-to-Play

One of the most successful free-to-play games out there is World of Tanks, boasting some pretty impressive conversion numbers. I finally broke down and gave it a shot, to see what the fuss was about,...

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Review: Legend of Dungeon

At PAX Prime, I had a couple minutes to say hello and chat with the fine folks at Robot Loves Kitty, a husband-wife game development team. Their roguelike dungeon crawler is a fun little party game,...

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The Stanley Parable - Review

Originally a mod project created by Davey Wreden, The Stanley Parable has been "HD remastered" and re-released on Steam as a standalone title by Wreden and a small team of developers....Read Full Post

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Steam In-Home Streaming and the Future of Virtualized Gaming

There has been a lot of news in the last year on ways to deliver games to players via streaming over the Internet or via LAN. With the release of Valve's Steam In-Home Streaming beta, I took a look to...

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The Banner Saga - Review

With all the nonsense about King.com's claim to the words "Candy" and "Saga", I decided it was time to take a look at The Banner Saga and see if there was any chance of brand confusion....Read Full Post

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How to Thrive in a Game Conference Social Setting

I wanted to elaborate more on an earlier series of how to get started in the game industry, and dealing with social situations, and the opportunity presented itself at a recent fan convention....Read...

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Successful Socialization

Being new to the game industry can make trade shows brutal if you're jumping into the deep end for the first time.I've written a guide to getting started, thanks to an excellent talk by writer Mary...

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Review: Shadowrun Returns: Dragonfall

I played through Shadowrun Returns as soon as it was available last year, and told you what I thought of it. (Very good!)Truth be told, I was a bit wary about the DLC, Dragonfall...Read Full Post

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Introduction to 3D printing for promotion and prototyping

It's time to take a look at an analog-space technique for working with game assets.In this series, we're going to look at using 3D game assets as a promotional tool, as well as for prototyping...

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