
It's time to take a look at an analog-space technique for working with game assets.
In this series, we're going to look at using 3D game assets as a promotional tool, as well as for prototyping transmedia game properties.
...It's time to take a look at an analog-space technique for working with game assets.
In this series, we're going to look at using 3D game assets as a promotional tool, as well as for prototyping transmedia game properties.
...